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The Great Sieges game bundle is live ( Three Great Sieges)

Update: 414BC Siege of Syracuse, 1565 Siege of Malta, and 1759: The Siege of Quebec have launched on Kickstarter and the campaign will run for 14 days. You may back one, two, or all three games. Owners of the 1st edition of 1759: The Siege of Quebec can add an update kit to their order.

Our preview post below was published on April 21.


Worthington Publishing will launch three games from their Great Sieges line -414BC Siege of Syracuse, 1565 Siege of Malta, and 1759: The Siege of Quebec- on Kickstarter on April 24. Siege of Syracuse and Siege of Quebec support 1-2 players, Siege of Malta is solitaire only.

Image source: Kickstarter preview

414BC Siege of Syracuse recreates the siege of Syracuse by the Athenians. If you play as the Athenians, you win if you build siege walls around the city and have a ship in a blockade space, or if the Syracusan morale falls down to zero. If you choose the Syracuse side, you win if you hold out until the end (the cards run out), or if the Athenian morale is reduced to zero.

The Athenian side plays more aggressively. They have to perform attacks while also defending against the arrival of Syracusan reinforcements, and they must construct siege walls while also destroying the counter walls of the defenders. The Syracusan side has to survive attacks from both land and sea, build counter walls, and drive the Athenian morale down.

Image source: Kickstarter preview

In 1565 Siege of Malta, you play as either the Maltese Knights or the Ottomans. The Knights of Malta will try to hold out until the end, or drop the Turkish morale down. The Ottomans win if they clear off three fort locations, or if they reduce the Knights' morale to zero. Both sides have limited access to gunpowder for artillery, as well as elite units that can be brought in to improve the chances of dice rolls.

Image source: BGG

In 1759: The Siege of Quebec, you can play as either the French or the British. The British win if they take Quebec, or if the French morale drops to zero, and the French win if they hold out until the departure of the Royal Navy, or if the British morale is zero.

All three games follow a similar set of rules. First, you select a Command Order from your Field Orders table and then decide if you also want to use one of your Aggressive Commander actions. Then, you reveal one card from the AI deck and execute its instructions. Next, you perform your actions by rolling the Order and the Aggressive Commander dice, and compare the result against a table to see if you succeeded.

You may check the Kickstarter preview.

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