Update: Sorcerer: Endbringer is live on Kickstarter and the campaign will run for 23 days. You may pledge for just the new expansion and the 6 expansion packs, if you already have the Sorcerer base game, or order both Sorcerer and the Endbringer expansion. You may also go all-in, and choose if you want one- or two-wave shipping.
Our preview post below was published on June 27.
Sorcerer: Endbringer is an expansion to the 2-4 player card and dice fighting game Sorcerer that makes it playable in solo and co-op mode. It will launch on Kickstarter on June 30.
In the Sorcerer base game, players are fighting against each other by spending energy and sending their minions to deal damage to their opponent(s). Each sorcerer is created by choosing a character, a lineage deck and a domain deck, and shuffling them together. Battles are resolved by rolling custom dice (with the results mitigated by spending tokens).
The Endbringer expansion includes two new sorcerers, two new domains, and two new lineages, but most importantly, it allows solo and co-op play. There are four demi-gods you can play against. Similarly to how you create your sorcerer, the enemy will be created by choosing a nemesis (who they are), an aspect (what type of followers they have), and a scenario card with specific setup instructions, special rules and victory conditions.
Every time you take an action, the enemy also takes an action which you execute by flipping a card from his nemesis deck. The aspect cards are activated when the enemy minions attack. The enemy's health is defined by symmetry cards. To defeat him, you have to destroy his symmetry card and survive until the end of the round. If your own defense goes down to zero, you lose.