The solo mode has its own rulebook and is based on completing missions. Missions require you to fulfill an objective with a limited number of allocations. Eg. score 17 VP with only 18 allocations and no contracts.
Our preview post below was published on April 17.
Curators is a 1-4 player tile-laying game about raising the finances and popularity of a struggling museum. It is scheduled to launch on Kickstarter on April 21.
In Curators, you play as the chief curator of a museum in dire need of funds. Your job is to manage staff and ensure the museum attracts the largest number of visitors. To set up the game, you arrange the museum tiles in a spiral and take five employee tokens: an Archaeologist, a Carpenter, a Restorer, a Collection Manager and a Financial Manager. The Archaeologist can acquire objects and take them to the auction house. The Carpenter builds museum wings. The Restorer exhibits objects and gains visitors. The Collection Manager buys objects from the auction house. And the Financial Manager collects money. Each of these tokens is double-sided. On your turn, you must allocate an employee: select the face-up action of any one of these tokens, then perform the action and flip the token. In subsequent turns, if the images on two tokens match, you will be able to do that action twice.
The Carpenter will help you take wing tiles from the spiral and add them to your personal board. You can take the last tile for free, but if you want a different one, you have to pay money for every tile you skip. Contracts will require specific wings to be built, so to complete a contract, you have to plan your building strategy accordingly. The game ends when the last wing tile is taken. Points are scored for completed contracts, wings, objects on the wings, and money earned. Solo rules have not been revealed yet.