Update: Lonely Undead is live on Kickstarter and the campaign will run for 28 days. You may pledge for a copy of the game. You also have the option of having your dog or your best friend featured as one of the characters.
Our preview post below was published on June 3.
Lonely Undead is a 1-4 players action adventure game in which you play as a zombie, hungry for friendship and brains. The game supports competitive, cooperative and solo modes, and it will launch on Kickstarter on June 7.
In the solo mode, you will first select your character, and place their standee in the middle of the board. You will also shuffle three separate decks of Living characters, Kids Living, and Officers, and place them next to the board. The Aid and Reaction decks are shuffled and kept aside as well. There are various locations on the board (Mayor's office, Bakery, School etc.) which you will populate with face-down tokens of the associated Living characters. A small plastic car will be placed on the road on one side of the board, and Dog tokens will be placed in the dog park.
Your character starts with four limbs - two arm and and two leg tokens -, one item and one skill card. Each round is divided in a player (zombie) phase, and a Town phase. On your turn, you can perform four actions: Move up to your speed limit, Draw an Aid card, Equip a card from your hand, Perform a sound check, Attack a Living, or Bite a Living.
When you move next to a Living, you will draw a card from their deck to see who they are and the skill check you have to pass. A Kid Living, for example, may show 1 sound and 1 fist icon on their card. To engage the Kid, you will first have to pass the sound check: you will roll a custom die and add your sound stat value. If the result is equal to or exceeds the Kid's value, you have successfully engaged them. If you have enough action points, you may then try to attack. Once again, you roll the die and check the result against the Kid's strength. If you succeed, the token is flipped to its injured side. You need two successful bites to infect a Living. If you fail both, the person dies and the death toll rises.
In the Town phase, you have to draw two Reaction cards. These may activate dogs, or spawn more Living tokens. When you successfully bite Livings, you turn them into your friends, and you need seven friends to win the game. If you fail to do that before the death toll rises to the max, or if all your limbs are torn, or if you run out of Living tokens to place on the board, you lose.