Update: Chronicles of Crime: 1400, Chronicles of Crime: 1900, and Chronicles of Crime: 2400 are live on Kickstarter, and the campaign will run for 23 days. You can back one, two, or all three of them. The VR glasses are available as an add-on.
Our preview post below was published on February 29.
New standalone adventures are added to the universe of the 1-4 player cooperative deduction game Chronicles of Crime. The Chronicles of Crime: Millennium series consists of three chapters: Chronicles of Crime: 1400, Chronicles of Crime: 1900, and Chronicles of Crime: 2400. It will launch on Kickstarter on March 3.
Like the base game, all three are app-dependent and enhanced with 3D technology (you may also use VR glasses). Each card in the games has a QR code that you scan to receive the relative information. You will be interrogating suspects, exploring locations, and putting together the clues to solve each of the mysteries.
In Chronicles of Crime: 1400, you are the knight Abelard Lavel in 15th century Paris. You have been having visions of criminal acts committed in both the past and the future. When your gift is made known, people turn to you for help.
In Chronicles of Crime: 1900, you are the journalist Victor Lavel in belle epoque Paris. You are fascinated with investigating crimes, and with the help of your colleague Charlotte, you will be reading maps, deciphering codes and revealing encrypted messages.
In Chronicles of Crime: 2400, you are the cyber agent Kalia Lavel in a dystopian future Paris. The mega corporation BelCor has built a city inside a dome, only inhabited by the rich and privileged. Outside the dome, there is poverty and social unrest. You used to work for BelCor but disapproved of their practices, so now you operate on your own, stripped of most of your cybernetic implants.
You may check the Kickstarter preview.