Skeptics is live (Ghost hunting)
Update 2: Skeptics has relaunched on Kickstarter and the campaign will run for 29 days. You may pledge for a copy of the game, or also book a Tabletopia session with the designer.
Update: Skeptics has launched on Kickstarter and the campaign will run for 30 days. You may pledge for a copy of the game or also book a Tabletopia session with the designer.
Our preview post below was published on October 24.
Skeptics is a 1-4 player cooperative dice rolling game in which you play as a paranormal investigator gathering evidence that ghosts exist. It will launch on Kickstarter on October 27.
In Skeptics, you will roll dice and match symbols to search haunted locations for clues before the time runs out. You will first select your character and then perform up to 3 actions: you may Move/Run from one room to another and Unlock closed doors by rolling 3 key dice. Objects with clue icons can be Searched by rolling 3 clue dice and matching the icons. If a clue icon reveals a clue card, you may try to Solve it and gain evidence of a ghost's existence. To do so, you must roll the clue dice and match the icons of the card. Solved cards give you extra dice to use in the Pull and Summon actions. They also give tokens that may match with the ones on a Ghost card.
With the Pick Up/Give action, you can take objects and exchange them with other characters. If a character is in the same space as a Ghost, they may try to Prove its existence. You roll the clue dice, and check if the results match the icons on the ghost board. The Pull action allows you to bring the Ghost closer to you, or you can attempt to Summon it, as long as you have a summon die.
When all characters have finished their actions, the clock advances. The Ghost will appear on the board when all the symbols on its board have been matched or all its search tokens have been revealed. It will keep appearing at every advancement of the clock. When the clock strikes midnight, you draw an Environment card and a Room card. The Ghost shows up in that room and uses a ghostly ability. If you manage to prove the existence of the Ghost before the last Room card is drawn, you win the game.