AlderQuest has returned to Kickstarter with a campaign that will run for 22 days. You may pledge for just the base game or also add the Arctic Allies expansion or become an honorary producer and name one of the heroes in the faction of your choice.
Our preview post below was published on November 15.
AlderQuest is a 1-4 player area control and match-three-acorns game. It is planned to launch on Kickstarter on November 19.
This is normally a 2 player game with extra team and solo variants. Unfortunately, at the time of writing this post, the rulebook was still a draft and the solo gameplay pages were empty. I assume that the solo mode will be based on the way the 2 player game works, so we'll look into that.
There are four factions in the game: the Bards, the Guardians, the Hunters and the Thieves, and the goal is to collect more acorns than the opposing faction. Each player has an acorn pouch where he/she keeps the matching faction tiles. There is a central battlefield board where tiles are placed and minions are moved, with a big cardboard tree in the middle. A smaller board provides a grid on which to place 'runes' as you try to get three in a row. Players will be dropping runes tiles on the grid thus shifting the position of existing acorns. Their heroes' abilities will help them manipulate the grid as well. At the same time, minions can be moved on the battlefield to eliminate the opponent's minions and acorns. The game ends when Winter comes, signified by four snowflake tiles in a row.