Sea of Legends is live (A pirate's lovers and nemeses)
Update: Sea of Legends is live on Kickstarter, and the campaign will run for 29 days. You have the option of pledging either for just the base game or the all-in bundle that offers more of everything (minis, cards and adventures).
The creators say that the solo mode works in a similar way to the multiplayer game by competing against any one of the factions, but requires more upkeep.
Our preview post below was published on May 1.
Sea of Legends is a 1-4 player competitive, app-assisted, narrative-driven pirate adventure game, launching on Kickstarter on May 5.
In the game, you take on the role of a pirate captain, embarking on journeys in a fantasy version of the Carribean, in pursuit of the most notoriety points. Other characters can be NPCs, love interests or nemeses, and the app will offer a different storyline depending on the choices you make. You will place your miniature and your ship on the map board, then travel to various locations and perform the related actions. An island will let you recruit members for your crew, another island will offer the chance to gain items, ports will let you upgrade your ship.
When you take a 'sail' action, you can move up to two spaces on the map, and when you reach a location, you check the equivalent section in the app to read the story. You can do various pirate-y things in the game, open world-style, like finding treasure, taking over ports, or pursuing your personal story or that of your lover or nemesis. During the game, you will also get to fight against merfolk and undead monsters, which will require cooperation between the pirates. Combat and skill tests are resolved by rolling dice. Lover symbols rolled will help you, and nemesis symbols will hinder you. How the solo mode works has not been made known yet.
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