Zerbique had already prepared us for this week's heavy hitter, Daybreak. Let's see what else is launching around the same time.
So, Daybreak: this is a Matt Leacock co-design, a cooperative game about climate change. It doesn't say if it is playable solo, but I suppose you can control multiple characters as is usually the case with co-ops.
The main mechanism is engine building. Each player is a world power trying to do their best to stop temperatures from rising and prevent environmental crises. You do this by playing cards from your hand, either for their action or as currency to play other cards, and then rolling the doom die for planetary effects and dealing with crisis cards. It is launching on Backerkit on September 20.
Personal opinion: I'll take a look when it goes live but I'm not sure I want it. No videos have been released yet, and hardly any images, so it's difficult to tell how exciting it is to play. I'm lukewarm for now, we'll see if my enthusiasm levels rise.
Moving on to Fateforge: Chronicles of Kaan: a 1-4 player cooperative app-driven adventure game in which you play as a hero doing heroic things in the city of Kaan.
You will follow the narrative through the app, and engage into fights resolved by rolling dice and adding the characters' skills. The campaign is replayable, and to play solo you will need to control two heroes. It is launching on Kickstarter on September 20.
Personal opinion: The damned app kills this for me.
Lastly, Kingdom Come: Deliverance got postponed for September 20 (on Gamefound). So I'll copy what I had written in my previous post for everyone's convenience.
Kingdom Come: Deliverance - The Board Game is a 1-4 player cooperative adventure app-driven game in which you play as common folk caught in the midst of the Hussite wars in Medieval Europe. The story is presented through the app which also gives you choices to make, and keeps track of your progress.
Personal opinion: Apps are a definite no-go for me.