Update: Food Chain Island is live on Kickstarter, and the campaign will run for 11 days. There are three pledge options: the base game, the game plus the Tough Skies expansion, and a bundle with Button Shy Games' previous release, The Skulls of Sedlec. Food Chain Island is also available to back as a PnP.
Our preview post below was published on May 23.
Food Chain Island is a solitaire card game in which different animals eat each other until only one remains in the end. This is an 18-card Scott Almes design that Button Shy Games will bring to Kickstarter on May 26.
In Food Chain Island, you are working towards the elimination of biodiversity. At the beginning of the game, 16 animals are arranged in a four by four grid. The two sea animal cards are kept on the side. On each turn, an animal will move one space to eat another animal that is vertically or horizontally adjacent to it, as long as the meal is one, two or three numbers smaller than the consumer (e.g. animal number 12 eats 11, 10 or 9). Each animal card has an effect which triggers as soon as you move it. For example, when the Lynx moves to eat, you then have to follow its instruction: "on your next turn, you must jump over 1 card in an orthogonal direction to eat".
The two sea animals can be used once per game to assist you: the whale lets you move one animal to any other space, and the shark lets an animal eat any other animal of smaller value. When you manage to have only the polar bear (number 15) left on the grid, you win the game.