Our preview post below was published on April 16.
The Defence of Procyon III is a 1-4 player sci-fi wargame by David Turczi that can be played either in 2vs2 competitive mode or in solo/cooperative mode against an AI. It is planned to launch on Kickstarter on April 21.
It is the year 2104, and humans have colonized the rich in resources planet Procyon. A few years later, they discover an alien artifact, and realize that an alien race is arriving to Procyon to claim the planet back. In the team-based competitive mode, on the human side, one player controls the space-navy and the other the ground forces. The same goes for the two players on the alien side. Gameplay is card-driven, involves miniatures, and takes place on two boards.
In the solo mode, you take control of both human forces against an automated alien opponent. The game ends either when the aliens gain 40 VPs or when the humans survive all 12 rounds. The cards allow you to play a team of heroes, and each card gives you the choice to activate it for its ability and then discard it. Gameplay of the human forces is based on deck construction and resource management, while aliens have multi-use cards, bag building and dice. Even though the game is in most aspects a wargame, the fact that it has very low randomness should make it appealing to the eurogame crowd too.