Glory: 2nd Edition is live (Questing for Glory)
Update: The 2nd Edition of Glory has launched on Kickstarter and the campaign will run for 29 days. You may pledge for the standard or the Deluxe version of the game.
Our preview post below was published on April 28.
Glory is a 1-4 players dice rolling RPG adventure game in which you venture into the wild completing quests and fighting monsters in order to gain the most glory. It was first released in 2019. A second edition with about 50% more content will launch on Kickstarter on May 1, although the game is already available for pre-order through the Hogg Publishing website.
To start the game, you first pick a hero from a choice of 8 (each comes with specific stat values, a unique skill and starting gear) and place their corresponding standee on the castle at the center of the board. You progress onto the board by rolling (a d8) and moving. Towns (where you can receive quests) and lairs (where you battle the bosses) stop your movement, and the branching paths allow you to choose how to proceed next. You can also “march” by spending one HP to move one location further. Depending on the locations you end your movement in, you may recover HP, engage in a fight, or draw a “Fate” card that triggers an event, either beneficial or detrimental.
Combat is resolved in a series of rounds. At the beginning of a round, you always have the option to flee. If you don't, you roll a d8 for both you and the monster, and add your respective “strike” value to the results. The winner deals damage according to their “power” stat. If you defeat the monster, and if the monster is tough enough compared to your current level, you will earn glory. The glory you earn through quests, combats, and boss slaying is akin to experience points. When you pass certain thresholds of glory points, you earn gold and an ability card. With the gold, you can purchase powerful items in the starting castle.
If you ever lose all your Health Points, you die and it’s the end of the game!
In the solo scenarios, specific quests and monster lairs are set up on the map. Each hero comes with a specific scenario that adds its own twists. For instance, the Golem must defeat the Goblin King: Goblin foes are added in the Fate deck, and you must draw a Fate card every two turns. Each time you reveal a Goblin, it joins the Goblin King, and during the final confrontation, you’ll have to defeat all of them before facing off the King.