Update: Sanctuary: The Keepers Era is live on Kickstarter, and the campaign will run for 29 days. You can pledge for the full game (6 factions) or select one of the smaller sets: Lands of Dawn (3 decks) or Lands of Dusk (3 decks). If you back in the first 3 days, you get an artbook for free. Among the add-ons (playmats, decks, sleeves) is a Covid-19 pin, the proceeds of which will go to Protezione Civile Italiana.
In the solo mode, you win either when the enemy doesn't have any more Acolytes to deploy or by destroying the Corruptor and Nodes. The solo rules instruct you how to build the opponent deck, depending on the faction you choose to face (no Ritual cards are used). The Corruptor is the main enemy card you will be facing. Nodes and Constructs are the other types of cards that are unique to solo play. You may check the solo rulebook for details.
Our preview post below was published on March 23.
Sanctuary: The Keepers Era is a 1-2 player competitive card game in which you are trying to attack the other player's sanctuaries while keeping yours intact. Rules for solo play will be revealed during the Kickstarter campaign which will launch on March 25.
The complete edition of Sanctuary comprises six different factions. You pick one, your opponent picks another, and each of you draws a hand of four cards from the deck. The deck consists of three categories of cards: Acolytes, Relics, and Champions. You set your Champion aside to use as you see fit, as it is a powerful card. Then, you pay crystals to deploy your Acolytes either as attackers or defenders. Relics can be played as 'instants' for their effects.
Each player will have four sanctuaries to protect, while trying to destroy the sanctuaries of the opponent. Sanctuaries take damage but also give bonuses to the player when activated.
You may check the Kickstarter preview.