Mythwind is a 1-4 player cooperative narrative-driven game in which you are building a village in a fantasy land. The game is open-ended and asymmetric, without a clear win/loss condition, and akin to video games such as Stardew Valley and Animal Crossing. It will launch on Kickstarter on October 5.
Each character in Mythwind has a different playstyle: the Farmer, for example, uses polyomino tiles, whereas the Crafter uses bag building. At the start of each round, you will draw a card from the Weather deck. The deck works as a timer and may in turn instruct you to draw a card from the Event deck. The Event card will give you a story snippet and tell you what actions you are required to take on the main board, e.g. remove a fallen tree from a path or develop a part of your village.
When it comes to performing player actions, if you are the Farmer, you will either grow your crops by placing a new polyomino tile on your board or harvest the crops and earn some coins. If you play as the Crafter, you will pull tokens out of your bag and build items in your workshop depending on the resources you have. When resolving actions, you may use the help of sprites and villagers in the form of dice workers.
Over the course of the game, you will be adding buildings to the community, hiring workers, and completing goals. Goal completion is in fact one of the few points of tension Mythwind is forcing on the player. It is otherwise a chill game which you can set up quickly and stop whenever you like. It is meant to offer a relaxing gaming experience of exploring, building and making progress.