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Skyline Express is live (Passenger services)

Update: Skyline Express is live on Kickstarter and the campaign will run for 29 days. You may pledge for a copy of the game or get it together with the Bags and Belongings expansion. The all-in includes the Skyline Express roll 'n' write, which you can also back on its own. The game is available as a PnP as well.


Our preview post below was published on February 22.

 

Skyline Express is a 1-4 player set collection game in which you are managing the passengers of an aerial train. It will launch on Kickstarter on February 25.

Image source: BGG

In Skyline Express, you will be placing passengers in your carriage (player board), trying to score the most points by respecting their sitting preferences. The game takes place over 3 rounds. The main board displays a series of passengers in the main hall and the waiting room, 6 goals that you can try to achieve, and a number of service tiles and preference tiles. On each turn, you will pick a passenger from the top row of the main hall, and may execute two actions.


When you take a passenger, you can place them anywhere in your carriage. Among the passengers there are also 'persona tiles' (shadow passengers). If you pick one of them, you also take one preference tile. Whenever a compartment in your carriage is full, you gain a ticket token and, at any point in the game, you can flip two of your ticket tokens to gain a service tile. Your action tokens can be used to manipulate passengers: exchange them with a passenger in the waiting area or shift their position in the carriage.

Image source: BGG

When the main hall is empty, you proceed to scoring. If you have fulfilled the requirements of any of the goal tiles, you score the points shown on that tile. You also earn points for any service tiles you have completed. If you also meet the requirements of a persona preference tile, you score that as well.


In the solo mode, you compete against an AI with its own deck of tiles which determine the actions it will take each turn.


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