Update: Manufactions and Subterfuge, two expansions for Fantastic Factories, have launched on Kickstarter and the campaign will run for 28 days. You may back Manufactions only, both Manufactions and Subterfuge with or without the playmat, or go all-in if you don't already have the base game.
Subterfuge is soloable, and contains extra blueprints and contractors. It also allows you to sabotage the factories of your opponent.
Our preview post below was published on September 26.
Fantastic Factories: Manufactions is an expansion to the 1-5 player engine building game Fantastic Factories. It will launch on Kickstarter on September 29.
In the solo mode of Fantastic Factories, you are competing against The Machine. You will be using a set of grey dice, while the Machine gets the colourful ones. Each round has a Market phase and a Work phase. You start with a hand of 4 Blueprint cards and a few resources. The AI receives a number of Blueprint cards depending on the chosen difficulty level.
Then, in the Market phase, you either take one Blueprint card from the Market for free, or spend a card from your hand to hire one of the available Contractors. In the Work phase, you roll your dice and decide how to assign them on the Headquarters board. Each space you place dice on gives you rewards (Blueprint cards or resources). You may also build a card from your hand by paying the required cost in resources. Once it is built, you can activate it.
The Machine takes its turn after you complete both the Market and the Work phase. You will roll its dice, and then give it a card from the Market depending on the green die result, and manufactured goods depending on the results of the rest of its dice. The game ends when either you or the AI have 12 goods in your compound. If you manage to gather more points (goods and prestige) than the Machine, you win.
The Manufactions expansion will add more Blueprints, Contractors and resources, and introduce corporate factions that give each player a special ability.