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Amass is live (Mine and Amass)

Update: Amass is live on Kickstarter and the campaign will run for 29 days. There is only one pledge tier that gets you a copy of the game.

Our preview post below was published on March 19.


Amass is a 1-6 players game of worker placement and confrontation, in which mining corporations are fighting with each other to strip the newly discovered Planet X off its resources while fending off the Natives that interfere with the process. It will launch on Kickstarter on March 26.

Image source: BGG

The game is played on a board featuring various locations and the headquarters of each mining corporation. Locations have a color code, from orange to green, indicative of how rare (and therefore, how valuable) the resources found at this location are. The goal is to amass the most lucrative collection of resources.

Each turn consists of several phases. First, the active player draws two cards, showing how many resources are added to the different locations, and picks one that immediately takes effect. The Native meeple is also moved to meddle with whatever operations it will encounter.

Then, all players must secretly assign their workers to the different spots on the map: both the resource locations and the other players' headquarters, to raid their hoarded resources. If you go for the latter option, you must also choose in which direction you attack the headquarters. You can also send workers to your own base to fend off raids. In the next phase, all players simultaneously reveal their decisions. Miners sent at resource locations will take one resource, but if there are more miners than resources, a fight will occur between players. Fights also occur if several players are raiding another headquarter from the same direction. Once all assignments have been revealed, players are free to use action cards with special effects.

Image source: BGG

Combat is resolved with a dice roll: all players roll one die per miner partaking in the fight, and then the dice are matched one-to-one from highest to lowest. For each losing pair, you must send one of the miners involved to the medbay, in which it will take one or two turns to recover, based on the difference between the two dice. Combat-specific action cards can also be played to alter the outcome of the fight.

At the end of the turn, all miners (except those in the medbay) return to the headquarters with the resources they gathered from raids or mining activity. If the storing area of one player is full by this time, the game immediately ends and the players tally up their points from their different resources to determine the winner.

In the solo mode, you play against two or more automated opponents. The rules are unchanged from the multiplayer game, except you must draw a card that specifies how the AI players dispatch their miners on each round.

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