• JW

Famous last words 2020: Todd Sanders

2020 brought us a global pandemic and, along with it, social distancing, masks, financial uncertainty and postponed delivery dates. For our end-of-the-year special we decided to turn to some of our favourite solo and soloable game designers and ask them to share their own experiences, feelings, plans and hopes both for the year we leave behind and the year to come. Every day until December 31 we will publish one of these short interviews (we have no patience for long ones). Our guest today is Todd Sanders. Designer of The Maiden in the Forest, Mr. Cabbagehead's Garden and Pulp Detective, among others. He was kind enough to answer our 3+1 questions.

1. Nobody likes being forced to stay at home, but did the quarantine actually help you concentrate on your design work? Or did it instead feel restraining and cause designer's block? Did you miss any face-to-face meetings or conventions?

Yes it has been a tough year. I have not been able to design anything really new, no. I’ve been working full tilt at my usual job of being a graphic designer and thankful to be working with Rio Grande Games, doing graphics for some of their games. That leaves little time for anything much of my own, beyond continuing to be a book publisher. I did manage to finish the first expansion for Pulp Invasion as well as tweaks to the base game and begin some very preliminary work on Pulp Romance but that's pretty much it.

I don’t usually go to conventions so no, nothing missed there.

The Thief in the Forest of Wyr

2. Marie Kondo shows up in your dream in the form of a yokai. She is throwing away your entire board game collection and only lets you keep one game: the one that 'sparks the most joy'. Which one is it?

Hmm tough question indeed. If it was only one of my own games it would be Mr. Cabbagehead’s Garden. If it was another designer it would, I think, be Carcassonne.