S.H.E.O.L. is live (Dark side of the moon)
Update: S.H.E.O.L. has launched on Kickstarter, and the campaign will run for 27 days. There are two pledge options: the Core box with (mostly) standees, and the Scout pledge that includes miniatures.
Our preview post below was published on May 10.
S.H.E.O.L. is a 1-4 player cooperative post-apocalyptic game set in a world plunged in darkness. It is planned to launch on Kickstarter on May 13.
When the moon was completely engulfed by a dark mass called Sheol, the Shadows reached down to Earth, spreading darkness and wiping out almost all life. Those who survived, found refuge in the Citadel. There, they produced some sort of light radiation called Lux that has the power to exterminate the Shadows.
In the game, you play as a Scout. Equipped with vials of Lux and weapons, you move on the board, trying to reach various Lands. You also have a deck of shield cards that provide you with abilities and defense. On your turn, you may construct a light path by using your resources. Light paths allow you to move outside of the Citadel in relative safety. When you reach a Land tile, you flip it over to see what type of place it is, read the equivalent paragraph in the story cards, and perform any skill tests it requires. You have the option of playing the game with only one character, with the help of three Servodroids.
On each turn, you will be rolling dice to spawn Shadows. These show up as 'blips' at first, hiding so that you don't know what they are. It is to the best interest of the Scouts to reveal the blips, because they can be more easily taken out. If they stay unrevealed, they cause more damage. When you attack a Shadow, you use your weapon and roll a die. The roll will define how much damage you do to the enemy, and if you only damage but not kill them, they get to heal in the next turn.
If the Shadows ever reach the Citadel, they deal damage to it, and, if it gets destroyed, you lose. Over the course of the game, you will be building and upgrading the Citadel, thus unlocking new abilities. The Citadel also works as a market with cards that you can purchase when you visit it.
S.H.E.O.L. is organized in a campaign comprising of missions. Each mission has a deck of cards with objectives that you have to fulfill one by one.
You may check the Kickstarter preview.