CoraQuest is live (Child's play)
Update: CoraQuest is live on Kickstarter and the campaign will run for 17 days. You may pledge for a copy of the game.
Our preview post below was published on January 27.
CoraQuest is a 1-4 player cooperative dungeon crawl game created by Dan Hughes and his 7 year old daughter Cora, of The Dice Tower fame. It will launch on Kickstarter on February 1.
CoraQuest is a lightweight game with artwork designed for the most part by children. It comes with scenarios with different setup instructions and objectives. To play the game solo, you have to control 4 heroes. Each of them has a special ability and their own weapon. Whenever you use a hero's special ability, you have to wait for 2 rounds before you can use it again. If you waste time, and don't explore a new tile on your turn, you risk having the spiders of the tile that you are standing on activate against you.
On a hero's turn, you can do two out of four actions: either move up to your character's value, attack if the enemy is within range, search if the room contains a chest, or exchange items with another character. As soon as you lay down a new tile, you will check the accompanying book to read the paragraph associated with that tile. If a tile contains enemies, you roll the dice shown on your character and weapon cards to attack them, and see if you rolled enough successes to beat an enemy's health value.
If a hero rolls for an attack and misses, you can flip their card and make them a little stronger for a second attack (they roll one extra die). After all heroes are activated, it is the enemy's turn: they move towards the closest hero and attack according to their card stats. You win if you complete the scenario objective, and lose if at least 2 of your heroes are defeated before the goal is accomplished.