Carnegie is a 1-4 player economic worker placement game in which you recreate the business plans, investments and philanthropic work of Andrew Carnegie. It will launch on Kickstarter on November 25.
Carnegie takes place over 20 rounds. The player board represents a player's company and is divided in 4 departments: Human Resources, Management, Construction, and Research & Development. During the game, you will be able to add more departments to your company. Each department is operated by employees who start out inactive (lying down). To activate an employee, you have to pay its cost (salary and training) and then place the meeple in an upright position.
Sometimes, employees are sent out by their departments on a mission. This means that the meeple will be placed on the main map. When the mission is complete, the employee returns to the company lobby space lying down. Each round consists of 4 phases: Action selection, Events, Departments use, and End of Round - employee activation.
In the Action Selection phase, you choose to take an action in the 4 aforementioned departments of your company. The game also comes with a Timeline board on which players place a hat token when they take an action. If the hat is placed on a USA region spot on the Timeline, it triggers the 'Take Income' Event. If the hat is placed on a donation spot, it triggers the 'Make a Donation' Event. The 'Take Income' Event allows you to return employees from the specified map region to the company lobby and receive money. The 'Make a Donation' Event allows you to donate a sum of money according to the donation chart.
In the Use a Department phase, you use the department you chose to perform an action in, and you use it once for every employee you have there. HR lets you train employees and assign them to other departments. Management helps generate resources and build new departments. Construction lets you send an employee to a map region and carry out commerce, housing or industry projects. Research & Development lets you develop new projects by receiving and spending study points. At the End of the Round, you may activate inactive employees in any department by paying their cost. The player with the most victory points at the end of the game, wins. Solo rules haven't been announced yet.