Update: Rise of an Emperor: Worlds in Conflict is live on Kickstarter and the campaign will run for 13 days. You may pledge for a copy of the game and the From the Void expansion, or also get a playmat and an exclusive mini.
Our preview post below was published on March 8.
Rise of an Emperor: Worlds in Conflict is an asymmetric 4x civilization building board game set in a dystopian future. It will launch on Kickstarter on March 9. All pledges will include the From the Void expansion that contains the solo mode.
You'll play as one of the seven Regent Houses that are bound by a treaty that forbids open war. The balance of power is coming to an end though, as space travel has just been invented. Traveling to distant worlds may give you the power to become Emperor of Earth. To this end you can explore planets, take control of colonies, place an enclave, establish an alliance with alien races or civilizations or downright subdue them. You can also cause other players to lose power by reversing their actions.
You play with a deck of cards, consisting of your house cards and cards from two specializations (economy, exploration, military, politics, religion, science, subterfuge). Systems, planets and moons are placed face-down, so you can explore them on your turn and decide if you want to reveal them or keep the information you found secret. Once revealed you can try to control a colony on it, gain influence and exploit it for resources. If you discover a lifeform you can interact with those aliens.
For some actions you'll use worker placement, for others cards from your hand. You'll pay for the cards you want to play with credits, influence or legions that you gathered with earlier actions. Some actions you can take are illegal and you'll have to see if you get away with them.
The solo mode is not described anywhere, but they do provide us with this nice picture:
We are happy to provide one as well: