Update: Ascension Tactics: Miniatures Deckbuilding Game is live on Kickstarter and the campaign will run for 30 days. You may either back just the core game or choose to add a playmat and sleeves to your pledge. The all-in gets you Ascension Tactics, the playmat, the sleeves, plus Ascension 10th Anniversary Edition and Ascension Year 6 Collector's Edition. If you are wealthy and would like to become a character (and mini) in the game, there is a pledge tier for that too.
Our preview post below was published on July 2.
Ascension Tactics: Miniatures Deckbuilding Game brings together the deckbuilding mechanism of the popular game Ascension with miniatures fighting on a board. It is for 1 to 4 players and can be played PvP, solo, co-op, in teams, and free-for-all. The Kickstarter launch date is July 7.
If you are familiar with Ascension, you will find the same system used here with a few added elements that activate the minis. In regular Ascension, your deck consists of Apprentices and Militia cards. These give you Runes (money) and Power (attack) that you can spend to purchase better cards from the market and defeat monsters. They are part of Ascension Tactics too. In Tactics, however, you also start the game with 4 Champion minis. Power is now used to command the Champions, and each of them has a different Command cost.
Champions can always move up to three spaces on the board and attack. Attacks have to be as high in value as to knock out the opponent, otherwise they don't work. If a Champion is knocked out, they are removed from the board for the current turn. They may recover and return later.
You can buy Constructs from the market to attach on your Champion and make them stronger. There will also be treasure tokens spread around the board. When a Champion lands on one, you flip it over and gain the associated bonus (one-time use only).
In the cooperative mode, you play against an AI boss with its own deck of cards. One each turn, you draw a card from the boss deck, and execute its instructions.