Update: Pax Pamir (Second Edition) has launched on Kickstarter, and the campaign will run for 17 days. The pledge options allow you to either get the replacement ruler tokens or get a bag of metal coins, or order the game itself (and add the coins in the Pledge Manager if you want).
Our preview post below was published on March 7.
Cole Wehrle's 1-5 player area control game, Pax Pamir (Second Edition), returns to Kickstarter on March 10 for a reprint (and a minor cosmetic upgrade: silkscreened ruler tokens).
In Pax Pamir, players are Afghan leaders in the 19th century, trying to establish a new state after the fall of the Durrani empire. As Europeans interfere with the region for their own purposes, the most successful leader will be the one who manages to use the foreign presence to their favour.
The game involves card drafting and hand management: players purchase cards from the market and form their personal tableau. These cards allow them to place units on the map and perform actions that affect the power distribution and mess other players' plans.
In the solo mode, developed by Richard Wilkins (aka Ricky Royal), you will be competing against an artificial opponent called Wakhan. Wakhan has his own deck of 24 cards and performs one action: he buys a card from the market and, if possible, plays it immediately. Wakhan is very flexible in his loyalty to coalitions. Instead of being loyal to only one, he is loyal to whatever coalition is mentioned on its AI card and is not your own. You win if you have the most victory points at the end of the game.
You may check a solo instructions video: