Loco Momo is a game with a pasted-on theme in which you play six rounds, each made of two phases. First, you collect tokens from a display, second, you place them on your board. The display is organized into four zones of four animal tokens each. To collect tokens, you must move an animal according to its specific rule, and you collect all tokens of the same color on the zone it goes to, including the animal you have moved.
Then you place these tokens on your central board, on any line, in any order, but they must go on the leftmost of the grid. Each row then scores differently: one wants all animals to be the same, one wants all the five different animals to be represented, and the other three want a "set" of three identical animals. Bonus points are awarded for monochromatic rows and columns.
After six rounds you score your board.
With my fifth play, I have finally achieved the highest scoring tier, with a score of 68. I got extra lucky, collecting many tokens every round.
From my brief experience with the game, I find that what really makes your final score is not how you arranged your animal tokens on your board (this is fairly obvious), but whether you've been able to collect many tokens or not. And this only depends on which tiles you draw to add to the display.
Therefore, I feel that I have reached the "skill ceiling" of the game, which is low, and now it's all about luck of the draw, with wide variations of score depending on the number of tokens I'm able to collect within six rounds.
It's mildly fun but not crazy either. I'm not sure whether it's better as a family game because you need to spend some time finding the optimal move, so there will surely be tiring downtime. Apart from taking tokens from the same central display, it's very much a multiplayer solitaire.