1 Player. Ready to start playin'. This was actually last week (I'm catchin'-up with Postings).
Image Source: Me
It's a light dice-chucker with an initial push-your-luck element. You start by rolling all 9 dice. But before you allocate them to those 6 boxes near the lower-left, you can reroll any (or all) of the dice up to 2 times each, with the exception of 1's, which you cannot reroll. There's a total of 12 missions, but each game only uses 4. As your squad (starting with 12) makes their way through the jungle, they encounter obstacles that need to be overcome and enemies you engage in combat, or sometimes you sneak by 'em instead. At times, some of your squad will forage for supplies and more ammo. In addition to your 'basic' enemies, there are some Bosses, which, as usual, are enemies that are more bad-ass than the basic ones. On occasion, you'll be subjected to a Jungle Event which will need to be dealt with. Those 3 tracks in the lower-left assist you in keeping track of your health, amount of ammo, and the enemy's current level of fire-power.
I had to put the stickers on the Meeples, but I generally find stickers to be a better 'picture' than on your average painted, wooden Meeple, so I didn't mind. The accordion-style Rulebook coulda been bigger, IMHO. The inside of the box is about 6.25" x 8.8" (15.9cm x 22.4cm), but the Rulebook is about 3.5" x 4.75" (9cm x 12cm), so the writing was pretty small.
It does seem fun! Do the different missions feel very different, and if so, how so?