First of all, a bit of a backstory. I have know of this game for long, but it didn't look amazing for solo, and it was absolutely impossible to find, so I passed on it. Yet, one month ago, I found a second hand copy at my FLGS. I didn't buy it by then. But a few days ago, a new lockdown has been announced by the government and my FLGS is now closed for an unknown duration as a result. So just after the announcement and before the restrictions could take effect, I went there to buy the second-hand copy of Dungeon Run, as a token of support.
Too late. I couldn't find it. The seller told me he sold it. Well, he's a bit of jerk, so I didn't believe him, and I searched a bit more thoroughly: the game was there indeed, waiting for me in its hideout. Now it could be mine.
Tonight I set it up an played it. It took me twenty-five minutes to get to the boss and slay it with my Dwarf Treasure Hunter.
It was disappointing. For a few reasons:
- the game is not truly meant for solo. It's more of a party game with lots of backstabbing between the players.
- in the solo mode, you don't have the "special abilities" to add to your character when it "levels up". So it feels certainly blander.
- the game is short. Too short. The dungeon is made of six tiles. It means you encounter at most six monsters before the final face off. I encountered four.
- I only found one piece of loot that my character couldn't equip anyway.
So, the final fight against the boss was just roll, roll, roll. No mitigation, no choice, just roll mindlessly until one of us dies. If you haven't abilities and haven't any loot, all you can do is to spam your basic attack.
Due to mere luck and against the odds, I won. Nothing to be proud of, really.
Too bad. It could have been a much better game. The components are really nice, and placing the tiles is fun. But it would require extended house-ruling to make it a decent solo crawler.