It's not a game, but I get to roll some dice. That's good enough for me. 🙂 I've started adventuring in DestinyQuest: The Legion of Shadow this week.
The book is over 650 pages long, and like with all gamebooks, the paragraphs are in random order. That really slows you down - as so far everything feels very much on rails. The roleplaying is very light, the fighting simple. But I hope things will branch out more once I've taken up a specialization. Some more questing to do before I'll find out.
Would Near and Far (which I have played and like) be a game that uses a 'gamebook' mechanism on a small scale?
I'm still pretending I love CYOA books. Couldn't finish Legacy of Dragonholt. I have read something like 15 paragraphs of Fabled Lands. And that might be the best I've ever started (not too much fluff, straight to the point, a good sense of freedom). They usually all feel like a mix of blind choices, utterly random skill tests, pedestrian prose, and uninspired story line.
(Legacy of Dragonholt don't have the random skill tests but adds an awful time system to limit the story you can unfold in one play, and gets the worst pedestrian prose I've ever read, while Fabled Lands doesn't bother with literary pretenses, hence my preference for this one.)
This one looks nice at first sight... I'm curious to hear more about it. And how it relates to the four points I mentioned (lengthy and unnecessary prose, blind choices that feel arbitrary, unfair randomness of tests, boring story line).
Even though I don't enjoy this type of games, if I saw it in a store I'd be intrigued.