Yesterday after meeting my newest little neice for the first time, I headed to the table for some much needed gaming time.
I had the urge to get Scythe to the table. My "issue" now having everything Scythe is - What to play with?
-Fenris campaign?
-Modular board?
-Wind Gambit variants?
-Extended board?
-Mods?
-'X' number of Automa opponents?
.... These are great problems to have in the world of Scythe. 😁
I went with the standard map and played against 3-Automa opponents for game 1.
I randomly drew the factions and got Togawa for mine. Togawa and Albion are still "weaker" for me most games. And this one was no different. Granted I haven't played it for a while at the table, my decision making was poor and I got stuck in a corner with little way to fight my way out if/when necessary. Look at the board (below)... Very little purple eh? This pic was taken after Akiko & Jiro tried to take the factory from the Rusviets despite not having much power to work with. Clearly, it was a bad decision. 🙄
Needless to say I did quite poorly in this one.
Afterwards I reset things, still going with the standard map, but decided to play with the airships and against just 2-Automa instead. This time I drew the Rusviet faction.
My airship abilities actually drew one I haven't played yet as the passive ability: Safe Haven. This came in handy twice this game for me!!
Here's an example (above) where Togawa's mech game into my arctic territory where I had two workers. But with the Safe Haven passive ability, I could retreat to my airship territory rather than home base. Yes, I know it's not far. BUT my airship's aggressive ability was the "War Correspondent" which allows me to transport up to 2 workers on my airship. Combine that with the passive ability of moving up to 3 spaces and you have an easy get away for these hard working folks.
As you can see in the pic below, I took advantage of that as I moved them safely across the map to allow them to finish building the structures I wanted as well.
Lots was happening in a bit more of an even way in this one. I felt like I was making better choices again, and felt a bit more control happening. This was easily the most fun Wind Gambit game to date, simply because I'm getting used to utilizing the airships and their abilities I think.
I lost again - but much closer this time. A reasonable loss we'll call it. 🤣
**********
Following my Scythe action, I brought out Eleven: Football Manager for a dive into Scenario 2, which ended in a similar way to Scythe's second game. A controlled, reasonable loss. 🤣
All in all, an awesome Sunday all around!
I think I liked the idea of how Togawa was supposed to be played rather than actually enjoying it myself. Man, I still love reading about your experiences in Scythe even though I am actually considering giving this game away ( don't shoot me)! It's fantastic, but my best experiences have been in digital format and thats probably the only way I am ever going to play.
Great write-up! have yet to try Fenris and Wind Gambit.
New nieces and known nemeses, yes, a good Sunday. 🙂 A "controlled, reasonable loss" certainly surpasses my usual doomed-to-devastation gameplay. 😄