And here we are for a new post! Actually, I didn't feel motivated to do it so I was seeing the number rising and rising, but then it began to dwindle and I understood that the older entries were erased out of the feed. So I hurried up and caught up with the delay. As usual, very little info for most entries.
I'll start with a few expansions and re-implementations.
Let's begin with Ancient Terrible Things: Third Edition, a dice allocation game set in a jungle with some Lovecraftian echoes throughout the adventure you'll go through. I have no clue what people think of the first two editions, but since the second one got kickstarted, I expect this one will be as well.
Next, an expansion for Demeter, a French Roll-and-Write game that got quite a success, which is called Autumn & Winter. Apparently, there is new content for the solo player. It has dinosaurs, by the way.
Horrified is being re-implemented with an American folklore version. I have no clue how much it's just a re-theme and how much it brings new mechanics.
Viscounts of the West Kingdom is getting a new expansion, Gates of Gold (is it me or is there a new one twice or thrice a year?). A smaller expansion, Keeper of Keys, has popped up as well in the database.
Finally, not really a re-implementation, but almost: after Power Rangers and Transformers, the G.I. Joe franchise gets its own Renegade deck-building game.
OK, next tier: the Kickstarters! Those that are confirmed, at least.
Not really a game, DecKreative is a system of story prompts that you can use for pretty much any purpose that looks applicable to you.
A game for Athena perhaps, Jiangnan: Life of Gentry, is a worker placement game set in Ancient China and focused on the peasantry. Apparently, you can play it through a campaign.
Starship Shuffle is a game where you collectively want to build a Starship but you can't see your own cards. How this is translated solo, I truly wonder, but the game is listed as a 1-5 players one.
Seas of Havoc is a game from Rock Manor Games (Set a Watch, Maximum Apocalypse, The Few and Cursed). You alternate between fighting phases on the sea and a worker placement where you improve your deck and repair your ship.
Now I switch to a bunch of games that might pop up on KS, but are not listed as such.
Let's begin with Sauria. After Dinosaur Island and DinoGenics, I felt a bit left off: I am a great fan of Jurassic Park, but focusing on the business part of running a park did not really match the thrills I get when I see people getting hunted by a pack of raptors. So, Sauria seems at least to fulfill that very expectation, if we are to trust the cover!
Next, a worker placement about druids: Oak. It's from the Game Brewer company so I'm pretty sure it will go to KS, based on their previous titles.
More Celtic stuff with Tir na nOg (sorry, I dropped all the accentuation out). It's a drafting game where you build a tableau to score a maximum of points. The game is from the Grand Gamers Guild (who recently launched Aldabas, a drafting game where you build a tableau to score a maximum of points), so here again, KS is a sure bet. It turns out that I'm pretty enamored with Seikatsu from the same designer, Isaac Shalev, so I'll check it for sure when it will be time.
Hacktivity, another cyberpunk game with a violet cover, is a 1-4 players co-operative card game, played like a campaign: with each new scenario, you open a new pack of cards to add to your deck. You'll fight against a cybernetic virus. The cards are colorful and apparently text-free.
Bark Avenue. Sorry, I see "dogs", I usually skip... It's a game being employed to walk dogs in Manhattan. Pick-up-and-delivery, dice rolling, hand management, you've got it all.
Ninja Knights is a deck-building action-adventure game in which, in solo, you play against an AI to compete against another ninja in a sneaking contest. This may not be accurate so if card game + deck-building + ninja sounds appealing, you better check it out by yourself.
Next comes Critical Care: The Game, in which you must manage an ICU unit. The game seems very heavy on the educational side, with lots of therapies, diagnoses, complications, etc., being featured on the cards.
A game that has no listed designer, publisher, or anything, but is described as a "tower defense magical deck builder game for Solo Adventurers" (they know which language I'm sensitive to): Magic Sword Tactics.
Down & Across, a real-time game in which you must set a mini crossword of two words in as short a time as possible.
Almost there! I'll end with a PnP:
A 40 minutes roll-and-write survival game, exclusively solitaire, set in a post-apocalyptic world: Dead Road. And, yes, there will be Zombies. The game is available for $1.50 here. It has won quite a few awards, and the price might rise up to $3 after a time.